Presumably as a result of the mixed to negative reception surrounding the Roblox fandom, the death sound primarily became subject to a variety of musical remixes in late 2016 when YouTuber Whimee began uploading many variations of the idea, starting with "Super OOF Land," which was later deleted. Players would attempt to make their characters move as fast as possible in the hopes of hearing the sound effect drastically pitch-shifted. Based on the speed of the humanoid, the sound effect can change. Since the worlds are crafted primarily by the players, this can be achieved by having the hitboxes assigned to the body parts of a Humanoid struck by tools that are purposefully coded to decrease the health (such as spike traps, or falling into the void of a map, for example). The sound effect triggers when a "Humanoid's" (the character models controlled by players) health reaches zero, out of a base maximum of 100. First appearing in the 2005 beta release of Roblox, the death sound has remained a staple element in the game's 10+ year history.
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