With this mod, once something happens to put a sim in a mood, that mood will likely last at least as long as the effects of the thing that caused the mood, and even after that it will take time and effort to put them in a different frame of mind. Nothing affects their mood for long, and once you’re familiar with the game, it’s not difficult to get the few points needed to change their mood when you want to. In the base game, sims’ emotions typically flip about on four hour timers like little clockwork goldfish. This mod also includes an edited package of Zerbu’s mod ‘Uncomfortable Boosts Negative Emotions’, which makes uncomfortable moodlets boost the score of negative emotions in the same way happy boosts the score of positive emotions. ![]() It can now take a sustained effort and multiple points of another emotion to change their mood. Moods become more resistant to change, and can last beyond the original moodlets that caused them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |